자료/내자료
텍스쳐 포맷 변경해서 저장하기
쑥갓
2005. 5. 16. 05:57
LPD3DXBUFFER pBuffer = NULL;
if( D3DXSaveTextureToFileInMemory( &pBuffer, D3DXIFF_TGA, pTexture, NULL ) == D3D_OK )
{
SAFE_RELEASE( pTexture );
D3DXCreateTextureFromFileInMemoryEx( pd3dDevice, pBuffer->GetBufferPointer(), pBuffer->GetBufferSize(), D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_DXT5, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, 0, 0, &pTexture );
ASSERT( m_pLightMap != NULL );
SAFE_RELEASE( pBuffer );
D3DXSaveTextureToFile( pFilename, D3DXIFF_DDS, pTexture, NULL );
}
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